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Anubis wrote:For those of you who are interested here is what i wrote for the first Mission Briefing. If someone decides to make the campaign and wants to use this briefing feel free to do so.
Log Entry #145 - Force Commander
Several days ago I recieved word that the forces of the Eve battalion had engaged the rebel forces known as Hidden Agenda without prior permission from the Imperium Council, an action which has thrown the entire Imperium into a state of war. The council has done nothing, despite it's questions as to whether or not this attack had been planned for some time. Unfounded accusations have been issued and even i am guilty of doing and saying things that should have gone undone and unsaid. I fear for the worst, a rift has formed within the Imperium, with the forces of the Eve Battalion and their allies on one side and most of the Imperium Council on the other, it is true that i have feared such an occurance for some time but never did i imagine it would be this damaging to the Imperium.
I myself have now left the homeworld where the debate about the situation was taking place with many of the council in attendance. Myself and the Community Battalion under my command have been charged with the task of aiding the Eve Battalion quash the Hidden Agenda presence on one of the Emperium colony worlds where they have been murdering innocent civilians in an attempt to gain control of the capital city. I must say that i am less than pleased at being assigned to work with Commander and his men. If past experience is anything to go by he will take command of the operation and ignore all Imperium regulations as he does so. However i will not yield to his command, my Battalion will remain my own, and we will follow the law of the Imperium to the letter. To do less would be unbefitting of a Force Commander.
EDIT: Names removed
Kahn wrote:Sounds good for the first mission.
Almost forgot, Gryph you thinking about making custom units and buildings, or are we gonna use some original ones?
Kahn wrote:Cool. Where can I get these MOD tools?
Gryphon wrote:Might I just add - those tools are the devils work.
[20:52] <SSX-Anubis> thats it, i give up
[20:52] <Thunderbird> package upgrade complete, reboot time
[20:52] *** Signoff: Thunderbird (Client closed connection)
[20:52] <SSX-Anubis> it is hereby impossible to make a remotely good DoW map without Photoshop
[20:53] <SSX-Anubis> because the level editor is useless
[20:53] <SSX-NF> whats it doing?
[20:53] <Drafell> sure, would lover to plat DoW, pity i dont have it :-/
[20:53] <SSX-Anubis> you can only place one object at a time
[20:53] <SSX-Anubis> HOW IN LORDS NAME ARE YOU MEANT TO FILL A MAP WHEN YOU HAVE TO PLACE ONE TREE AT A TIME????>
[20:53] <SSX-Anubis> its ridiculous
[20:53] <SSX-MS> o.O
[20:54] <SSX-NF> cut & paste not work?
[20:54] <SSX-Anubis> AOE2 Level Editor > Life sentence in prison > DoW map editor
[20:54] <SSX-NF> cut a group of trees and paste them multiple times?
[20:54] <SSX-Anubis> no it doesnt
[20:54] <SSX-Anubis> doesnt work
[20:54] <SSX-NF> must admit I stared at it for 5 mins, imported one height map then gave up
[20:55] <SSX-Anubis> and even when you've done that, you cant get any, and i mean any, height difference without Photoshop. Cant make mountains, hills, slopes. Not one thing
[20:55] <SSX-Anubis> it is the sorryest excuse for a map editor i have ever seen
[20:56] <SSX-Anubis> i think i'll stick to mapping for STV:EF with EF Radiant
[20:58] <SSX-Anubis> and then to mark what is passable and whats impassable you have to use a circular tool that sets certain parts of the map to passable and certain to impassable etc, and no matter what you do it comes out uneven with jags. Because the foolish program is making you use CIRCLE tool on a map made up of SQUARE FLOOR TILES
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