Levelling Guide

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Levelling Guide

PostPosted: Thu May 18, 2006 7:25 pm

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Anubis
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Posts: 4291
Joined: Thu Sep 02, 2004 10:13 pm
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BD linked me to this on the SeventhLegion forum. Thought it looked incredibly useful and we could do with a copy over here, so here goes. Long post incoming :thumb:

Credit to Hilde from SeventhLegion for posting it :)

Sabian also found this link, similar information:
http://campsitarus.blogspot.com/

Hilde's original post below:
---

Normal XP Track
Lv 10-20 Valkurm Dunes
Lv 20-25 Qufim Island
Lv 25-27 Yuhtunga
Lv 27-32 Yhoator
Lv 32-37 Garlaige Citadel
Lv 36-55 Crawler's Nest
Lv 55-56 Boyahda Tree
Lv 56-57 Kuftal Tunnel
Lv 58-59 Cape Terrigan
Lv 59-61 Valley of Sorrows
Lv 61-63 Labyrinth of Onzozo
Lv 63-67 Boyahda Tree

Alternative XP Track
Lv 10-14 Maze of Shakrami
Lv 14-20 Korroloka Tunnel
Lv 20-27 Batailla Downs/Sauromugue
Lv 26-33 Eastern Altepa Desert
Lv 31-34 Sea Serpent Grotto
Lv 35-43 Western Altepa Desert
Lv 37-42 Gustav Tunnel
Lv 45-49 Quicksand Caves
Lv 49-51 Garlaige Citadel
Lv 51-53 Ulegaraund Range
Lv 54-57 King Ranperre's Tomb
Lv 56-61 Gustav Tunnel
Lv 59-63 Sea Serpent Grotto
Lv 62-64 Bibiki Bay
Lv 65-67 Den of Rancor


Valkurm Dunes

General Valkurm Rules: Remember to bring silent oil to pass through the tunnels if you do not want sand bat aggro.

Camp: Konschtat Highlands Zone. East Wall (M-10)
PT Lv10-12 - Enemy: Hill Lizard
PT Lv11-13 - Enemy: 1st Tier Goblins
Details: Random Goblin Spawns.

Camp: La Thiene Plateau Zone. West Wall (K-6)
PT Lv11-13 - Enemy: 1st Tier Goblins
Details: Possible Goblin Trains.

Camp: Elevated Portion (I-8)
PT Lv13-15 - Enemy: Snipper
PT Lv16-17 - Enemy: 2nd Tier Goblins

Camp: Siren Sands
PT Lv13-15 - Enemy: Snippers
PT Lv14-16 - Enemy: Damselfy
PT Lv16-17 - Enemy: 2nd Tier Goblins
PT Lv18-20 - Enemy: Beach Pugil
Details: It can sometimes be very bad here at night. Bogy spawns on the Beach.

Camp: Whitebone Sands
PT Lv13-15 - Enemy: Snippers
PT Lv16-17 - Enemy: 2nd Tier Goblins
PT Lv18-20 - Enemy: Beach Pugil
Details: It can sometimes be very bad here at night. Bogy spawns on the Beach. Damesflies will be lacking since Emperor spawns in the area.

Camp: Oasis (I-7)
PT Lv13-15 - Enemy: Snippers
PT Lv14-16 - Enemy: Damselfy
PT Lv16-17 - Enemy: 2nd Tier Goblins
Details: Nice safe camp. Under no circumstances should you use AOE. Be very careful of engaging in attack. Leeches link.

Camp: Outpost (I-7)
PT Lv11-14 - Enemy: 1st Tier Goblins
PT Lv13-15 - Enemy: Snippers
PT Lv14-16 - Enemy: Damselfy
PT Lv16-17 - Enemy: 2nd Tier Goblins
Details: Long pulls for Snippers. ~ Closest camp to Selbina Zone.

Camp: North Wall (J-6)
PT Lv13-15 - Enemy: Snippers
PT Lv14-16 - Enemy: Brutal Sheep
PT Lv14-16 - Enemy: Damselfy
PT Lv16-17 - Enemy: 2nd Tier Goblins
Details: Be wary of Goblin spawns. If you are going to attack the sheep. They link and have the mage stand as far apart from the PT as possible. AOE Sleep.

Camp: Gob Hill (D-6)
PT Lv16-18 - Enemy: 2nd Tier Goblins
Details: Camp on the Elevated Portion as far north as possible. Watch for Ghoul Spawns.

Camp: Secret Beach (B-7)
PT Lv13-15 - Enemy: Snippers
PT Lv16-18 - Enemy: 2nd Tier Goblins
PT Lv18-20 - Enemy: Beach Pugil
Details: I can't tell you how to get there; it wouldn't be a secret then, would it? Watch for Bogy spawns on the beach. The ??? are Samurai and White Mage AF1.


Maze of Shakhrami

Camp: Wander 1st Level(D-9)(E-9) 2nd Level (E-8)(F-8)
PT Lv10-14 - Enemy: Maze Makers
Solo Lv12-16 - Enemy: Maze Makers
PT Lv17-19 - Enemy: 2nd Tier Goblins
Details: Ensure you take the right tunnel at the intersection at E-8.


Korroloka Tunnel

Camp: Zeruhn Mines Zone - (K-8)(J-8)
PT Lv15-20 - Enemy: Land Worms
Solo Lv19-23 - Enemy: Land Worms
Details: There's the tunnel and room as you come down from the zone from Zeruhn mines (a ramp at the end leads down into the center gulch)

Camp: Worm Room - (C-8)(D-8)
PT Lv15-20 - Enemy: Land Worms
Details:I know he mentioned about wandering around in the first few passageways, but anyways. I don't have a map right in front of me, and its been awhile since I've EXP'd there, but if you take the Upper Road through Korroloka (as you enter KT, you take the first left you see, and DON'T fall off the bridge), you will come to two rooms seperated by a short length of bridge with small pools of water. This is where Morion Worm is spawned. This room can spawn up to 5 worms, and the "Room" (more like a hallway) can spawn up to 4 of them. If you have a mostly Mage party with a ranger or two, you can kill these worms in record time. I've gotten from Lv16 to Lv20 in the matter of a couple hours here. The exp literally flies, 170, 200+ each, for Constant Chain #4s. The occaisonal Morion hunter isn't a problem, as they don't need to kill worms to get Morion to spawn, so that's also good. Just ... stay away from Morion if someone spawns it, just in case it decides to use an AoE attack.

Camp: Altepa Desert Zone - (C-8)(D-8)
PT Lv15-20 - Enemy: Land Worms
Details: Sneak and Invisible are required to get here.

Camp: The Stairs (K-8)(D-8)
PT Lv20-23 - Enemy: Land Worms
Details: Camp on the stairs leading down to the main path. Be watchful of Worm pops for AOE.

Camp: Clipper Room
PT Lv24-26 - Enemy: Clippers
Details: Take the first left down the tunnel and stay above the main tunnel. Eventually you should come to a room full of clippers. Great Levelling. Pugs aggro.


Buburimu

Camp: Outpost back Fence
PT Lv10-14 - Enemy: Sylvestre
PT Lv10-14 - Enemy: Mighty Rarabs
PT Lv14-16 - Enemy: Zu
PT Lv15-17 - Enemy: Dhalmels
PT Lv16-17 - Enemy: 2nd Tier Goblins
Details: Watch for Goblin aggro on the way to the outpost. As for Valkurm, be careful at night.

Camp: Mhaura Zone
PT Lv15-17 - Enemy: Dhalmels
PT Lv16-18 - Enemy: 2nd Tier Goblins

Camp: East Beach
PT Lv18-20 - Enemy: Shal Pugils
Last edited by Anubis on Thu May 18, 2006 7:28 pm, edited 1 time in total.
"Perhaps this is what I have always wished for since that day. The loss and destruction of all. That's right, one must destroy before creating. In that case, if my conscience becomes a hindrance to me, then I will simply erase it. I have no other choice but to move forward....therefore!" - Lelouch vi Britannia/Zero, Code Geass: Hangyaku no Lelouch

Forever an eXile and proud of it!

PostPosted: Thu May 18, 2006 7:26 pm

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Anubis
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Sanctuary of Zi'tah

Camp: Meriphataud Zone
PT Lv19-23 - Enemy: Goblins
PT Lv19-23 - Enemy: Ancient Bats


Carpenters Landing

Camp: N. Sandy Zone
PT Lv19-22 - Enemy: Wasps
PT Lv19-22 - Enemy: Beetles

Camp: West Jugner Zone - Unknown specific Camp
PT Lv21-24 - Enemy: Mushrooms
PT Lv21-24 - Enemy: Tigers

Camp: East Jugner Zone - Unknown specific Camp
PT Lv24-26 - Enemy: Tigers
PT Lv24-26 - Enemy: Pugs


Sauromugue Champaign

Camp: (G-7)(G-8)
PT Lv19-21 - Enemy: Diving Beetle
Details: Great and safe campsite, and very easy to chain the beetles to 4 or 5. Campsite only supports one party.

Camp: Canyon (G-7)
PT Lv31-33 - Enemy: Evil Weapons


Qufim

Camp: Tunnel Entrance (I-8)
PT Lv19-21 - Enemy: Land Worms
PT Lv22-23 - Enemy: Clippers
PT Lv23-25 - Enemy: Pugs
Details: Undead and Giant trains. Two PTs.

Camp: Frozen Lake (H-7)
PT Lv19-21 - Enemy: Land Worms
PT Lv22-23 - Enemy: Clippers
Details: Undead at night.

Camp: Delkfutt Zone (F-6)
PT Lv22-23 - Enemy: Clippers
PT Lv23-24 - Enemy: Giants
PT Lv23-25 - Enemy: Pugs
PT Lv23-25 - Enemy: Weapons
Details: Undead and Giant trains. Numerous PTs try to camp here.

Camp: Pug Alley (F-6)
PT Lv22-23 - Enemy: Clippers
PT Lv23-24 - Enemy: Giants
PT Lv23-25 - Enemy: Pugs
PT Lv23-25 - Enemy: Weapons
Details: Best place to pull Pugs. Undead do not spawn here. Watch for the Kraken to the East. Two PTs.

Camp: Lower Delkfutt's Tower
PT Lv23-24 - Enemy: Goblins
PT Lv23-25 - Enemy: Giants
Details: Although technically not part of Qufim, many people use this area interchangeably. Immediate Right for Gobs. Left for Giants.


Batailla Downs

Camp: Cave (K-7)
PT Lv20-22 - Enemy: Clippers
PT Lv22-24 - Enemy: 1st Tier Orcs
Details: Widescan is almost necessary to pull.

Camp: Eldieme Burial Mound (I-7)
PT Lv24-27 - Enemy: Tigers
PT Lv24-27 - Enemy: 2nd Tier Orcs
Details: Widescan is not as necessary. Pullers ~ be wary of initial exit from the mound. Aggro possible. Easy Zone into Eldieme.


Yuhtunga

Here is a great map to help navigate Yuhtunga. I wish it was on Alla. Its one of Belwyns.

Camp: Kazham Zone (G-5)
PT Lv24-27 - Enemy: Yuhtunga Mandragora
PT Lv26-29 - Enemy: Golbin Smithy
Details: The best camp is to stick to the left wall upon Kazham exit and hug it until you reach the incline behind the wooden barrier. The SE most barrier is dangerous to camp.

Camp: Outpost (G-11)
PT Lv26-29 - Enemy: Goblin Furriers
Details: Widescan is a huge help here. Watch for the Roses, they are 50+. Since these are ranged Goblins, ensure the puller runs past the PT, otherwise you have to run out to it. That is not a good thing. Also, try to convince people to bring Silent Oils, a trip to Norg is required to exit the area.

Camp: Cliff (H-10)
PT Lv26-29 - Enemy: Goblin Furriers
Details: See Outpost camp Details.

Camp: Sea Serpent Grotto Zone (E-11)
PT Lv28-32 - Enemy: Makara
PT Lv28-32 - Enemy: Sahagin
Details: A Makara pops at the entrance to the Tunnel. Makara aggro.

Camp: Incline Camp (E-11)
PT Lv28-32 - Enemy: Sahagin
Details: Camp on the Incline Ramp that you use to exit the South Yuhtunga jungle to go back to civilization.


Yhoator

Camp: Yuhtunga Zone (F-7)
PT Lv27-30 - Enemy: Yhoator Mandragora
PT Lv30-32 - Enemy: Golbin Smithy
Details: Numerous camps. The hidden tunnel at F-8 is out of the way. If your gonna kill gobs, go join the rest of the PTs as you can prevent trains by clearing the local area of gobs.


Bibiki Bay

Camp: Buburimu Zone
PT Lv25-27 - Enemy: Raven
PT Lv25-27 - Enemy: Tropical Rarabs
PT Lv26-29 - Enemy: Goblin Furrier

Camp: Purgonorgo Isle
PT Lv31-33 - Enemy: Toucans
PT Lv32-34 - Enemy: Alraune
PT Lv33-35 - Enemy: Opo-Opos
Details:[ Manaclipper ride required to get here. Alraune link. Opo-Opo's have an AOE dispel (whm must be vigilant concerning buffs)


Attowha Chasm

Camp: Maze Zone line (G-10)
PT Lv26-29 - Enemy: Hecteyes
Details: They use Paralyze-ga but it wears quickly.


Eastern Altepa Desert

Camp: Korroloka Zone
PT Lv26-31 - Enemy: Giant Spider

Camp: West Altepa Desert Zone (I-6)
PT Lv26-31 - Enemy: Giant Spider
PT Lv31-34 - Enemy: Sand Beetles
PT Lv32-35 - Enemy: Desert Dhalmels
Details: Camp by the Conquest Guard. Elementals spawn. Only Anticans and Scorpions aggro here. Beetles and Dhalmels link.


Sea Serpent Grotto

Camp: Norg Zone
PT Lv32-34 - Enemy: Ironshell
PT Lv31-34 - Enemy: Ghast
Details: Silent Oil or Sneak is required to reach this camp.


Rolanberry Fields

Camp: Outcropping (K-7)
PT Lv31-33 - Enemy: Evil Weapons
Details: Just South of Lower Jeuno Zone. Easy trip. Easy xp.


Garliage Citadel 1st Floor

Camp: Stairs - Sauromugue Zone
PT Lv32-34 - Enemy: Siege Bats
PT Lv33-35 - Enemy: Beetle
Details: Danger - Trains to zone.

Camp: 1st Banishing Gate
PT Lv32-34 - Enemy: Siege Bats
PT Lv34-37 - Enemy: Beetle
Details: Great camp. Invisible is required to reach it.


Eldieme Necropolis

Camp: Batailla Downs Zone
PT Lv34-38 - Enemy: Gazers
Details: Mages should face away from the mob. Use silence often.


Western Altepa Desert

Camp: Korroloka Tunnel Zone (M-8)
PT Lv35-38 - Enemy: Desert Spiders
PT Lv36-39 - Enemy: Desert Dhalmels
Details: Dhalmels link.

Camp: Revelation Rock (H-7)
PT Lv39-42 - Enemy: Dhalmels
PT Lv41-43 - Enemy: Beetle
Details: Beetles Link! Numerous camps can be supported on Revelation Rock. Choose a gully that does not have pops on it if you can. If not, expect pops and bring a rdm or brd.


Behemoths Domain

Camp: (J-10)
PT Lv32-34 - Enemy: Lesser Gaylas
PT Lv34-36 - Enemy: Greater Gaylas
Details: Watch for undead. More specifics for the camp are needed.


Crawlers Nest 1st Floor

Camp: Entrance(L-8)
PT Lv35-36 - Enemy: Worker Crawlers
Details: Crawlers link.

Camp: Drop Down Room(I-9)
PT Lv36-39 - Enemy: Worker Crawlers
Details: Crawlers Link. This location can support 3 PTs.

Camp: South Tunnel(I-10)
PT Lv36-39 - Enemy: Worker Crawlers
Details: Camp just over the hill to in the tunnel that leads to the South from the Drop Down Room.

Camp: Nest Beetles(G-9)
PT Lv38-40 - Enemy: Nest Beetles
Details: Aggro. 2 PTs can be supported here. No AOE.

Camp: Racetrack Room
PT Lv39-41 - Enemy: Soldier Crawlers
Details: You can reach here by taking the South tunnel.


Gustav Tunnel

Camp: Valkurm Dunes - Secret Beach Zone (K-7)
PT Lv37-41 - Enemy: Hell Bat
PT Lv38-42 - Enemy: Golbin
PT Lv38-42 - Enemy: Hawker
Details: Links are possible on the pull back. Bats pop in camp, link.


Sanctuary of Zi'Tah

Camp: Behind Outpost
PT Lv37-41 - Enemy: Myxomycete
PT Lv37-40 - Enemy: Ogrefly
PT Lv38-42 - Enemy: Goblin
Details: Gaylas aggro at night. Experienced PT should be able to handle links.


Yhoator Jungle

Camp: Tele-Yhoat Crystal
PT Lv37-40 - Enemy: Worker Crawler
PT Lv39-42 - Enemy: Master Coeurl
Details: Right inside the ring of stones on the Telepoint. Really on room for 1 PT, could possibly do 2 if coordinated and maybe not doing the same mobs for XP. Start with the Crawlers and then chain up to or just move up to the Coeurl's closer to level 40. Endless chains. Crawlers do not aggro, not sure if they link as we never had one link, but never had a bad pull to see... Ocassionaly a Gob will wander through the camp, but they are easily killed by even half HP party


Eastern Altepa Desert

Camp: Outpost
PT Lv39-42 - Enemy: Goblin
Details: Camp on the Eastern Ridge to the SE of the Outpost. Watch for undead at night.


Labyrinth of Onzozo

Camp: Buburimu Zone
PT Lv42-44 - Enemy: Goblin
PT Lv42-44 - Enemy: Cockatrice
Details: Camp at the entrance and kill the 3 Gobs near the entrance and finish the chain with Cockatrices further down in the tunnel. Very safe and always empty. Supports only 1 party.

Camp: Tunnel Camp (J-8)
PT Lv42-44 - Enemy: Goblin
PT Lv42-44 - Enemy: Cockatrice
Details: The only thing to watch out for is the occasional cockatrice pop in the tunnel itself, but this is quite infrequent and easily dealth with as the tunnel is quite long anyway.


Xarcabard

Camp: Castle Zvahl Zone
PT Lv42-44 - Enemy: Demons
Details: Here's how to do it successfully: camp in Xarcabard, right inside the castle gate. Demons are totally linktacular, and you *will* get adds unless your puller is legendary. If you do get an add and one of the demons is a wizard, kill the wizard first 'cause he can really mess you up otherwise. If you get two adds, you might need to zone, but you might not. ^_~ The biggest problem you'll run into is AF-wearing people training things to the zone because they didn't expect to find people EXPing there. ^^ Erase is really helpful against demons, but we were successful without it. And keeping everyone hasted seems to protect against the icky Slow effect. Fusion and Distortion chains both work well. We hit chain 5 several times there and made crazy EXP and piles of dark crystals. *_*


Crawlers Nest 2nd Floor

Camp: I-6 Racetrack
PT Lv40-43 - Enemy: Soldier Crawler
PT Lv40-43 - Enemy: Hornfly
PT Lv43-45 - Enemy: Blazer Beetle
Details: Only one, maybe two PTs can camp here.

Camp: Strange Apparutus
PT Lv40-43 - Enemy: Soldier Crawler
PT Lv40-43 - Enemy: Hornfly
PT Lv43-45 - Enemy: Blazer Beetle
Details: There is also another location, in the racetrack room. Head South from the entrance and at the half-way point (about the middle of J-8 is a false wall) 2 PTs can be supported here. Pullers must use ranged attack or be very wary of aggro.

Camp: Labyrinth Lizards (H-7/8)
PT Lv42-45 - Enemy: Labyrinth Lizards
Details: H-7/8. Worker Crawler Room, take 2nd right, cont. past Doom Scorpion and Soldiers. Drop down into Lizard Room (Sound Aggro) and camp in the North Tunnel.

Camp: Rumble Crawler Room (F-9)
PT Lv46-49 - Enemy: Rumble Crawler
Details: One PT.

Camp: Tunnel ~ Racetrack Room
PT Lv51-53 - Enemy: Helm Beetle
Details: Two PTs.

Camp: Tunnel ~ Racetrack Room (D-7)
PT Lv54-55 - Enemy: Knight Crawler
Details: One PT.


Quicksand Caves

Camp: Altepa Zone Line (K-3)(J-5)
PT Lv45-46 - Enemy: Spider
PT Lv45-46 - Enemy: Helm Beetle
PT Lv46-47 - Enemy: Anticans
Details: Enter Quicksand at K-7 from Eastern Altepa. Spiders don't aggro. They do link. Beetles do not aggro. Princeps = PLD (hard) Signifers = BLM (Silence) Hastatus = WAR (easy)

Camp: Altepa Zone Line
PT Lv47-48 - Enemy: Spider
PT Lv47-48 - Enemy: Helm Beetle
PT Lv48-49 - Enemy: Anticans
Details: Enter Quicksand at J-9 from Eastern Altepa. Spiders don't aggro. They do link. Beetles do not aggro. Princeps = PLD (hard) Signifers = BLM (Silence) Hastatus = WAR (easy)
"Perhaps this is what I have always wished for since that day. The loss and destruction of all. That's right, one must destroy before creating. In that case, if my conscience becomes a hindrance to me, then I will simply erase it. I have no other choice but to move forward....therefore!" - Lelouch vi Britannia/Zero, Code Geass: Hangyaku no Lelouch

Forever an eXile and proud of it!

PostPosted: Thu May 18, 2006 7:27 pm

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Anubis
Site Admin
Posts: 4291
Joined: Thu Sep 02, 2004 10:13 pm
Location: The Unholy Realm
Contact:
West Altepa

Camp: Scorch Vale Boxes (D-9)
PT Lv45-47 - Enemy: Goblin
Details: Kill goblins in near the oasis in scorch vale. Camp behind the boxes to the east of the oasis. However the party must be able to deal with the occasional cactuar that will wander through camp and any possible undead that may aggro at night.


Yhoator Jungle

Camp: Ifrit's Cauldron (I-6)
PT Lv43-45 - Enemy: Goblin Hunter
PT Lv45-47 - Enemy: Goblin Reaper/Bouncer
Details: I tried the Yhoator Jungle spot from 44-47 and it was amazing EXP, very safe at the Ifrit's Cauldron zone - and a pretty setting. Make sure to have barfira and stun ready because those gobs have pretty dangerous bombs.


Garlaige Citadel 2nd Floor

Camp: More Stairs
PT Lv49-51 - Enemy: Funnel Bats
PT Lv50-52 - Enemy: Champer Beetle
Details: Enter Garlaige and fall down on the left hallways first hole. Camp on the underground map at G-7 Entrance. Be careful of links.

Camp: Basement Tunnel
PT Lv49-51 - Enemy: Funnel Bats
PT Lv50-52 - Enemy: Champer Beetle
Details: The Tunnel at H-8 in the Basment.


Uleguerand Range

Camp: Zoneline
PT Lv51-53 - Enemy: Tigers
PT Lv51-53 - Enemy: Variable Rabbits
Details: As soon as you zone into Uleguerand Range, you can camp at zone immediately so no is needed. Rabbits are there at zone. They don't aggro, nor do they link. You will also see Uleguerand Tiger and Snoll (bomb). You can exp off of the Tigers and Rabbits. Even the bombs if you will lucky enought against self destruct.


Kuftal Tunnel

Camp: Entrance
PT Lv53-55 - Enemy: Robber Crabs
Details: Camp on the cliff as you enter. Easy for mages or ranged att to pull the crabs below. 1 PT can camp here. 2 PTs can camp in the tunnel to the right as you enter. Its necessary for pullers to use sneak. Camp close to the Terrigan Zone line. There are no haunts and lots of crabs. Camp on the ledge at J-10 against the wall. This is in the big map and can be reached by staying to the right wall. Sneak is required to move about Kuftal safetly.

Camp: 1st Tunnel
PT Lv53-55 - Enemy: Robber Crabs
Details: Camp in the tunnel to your immediate right as you enter.

Camp: Mid Kuftal (J-10)
PT Lv53-55 - Enemy: Robber Crabs
PT Lv54-57 - Enemy: Sand Lizard
Details: Sneak is required to get to this camp. Hug the Right wall as you enter. Camp at Sand waterfalls ahead of you.

Camp: Exit
PT Lv53-55 - Enemy: Robber Crabs
Details: Sneak is required to get to this camp. Camp on the stairs leading out to Cape Terrigan.

Camp: Worm Stairs (G-8)
PT Lv56-57 - Enemy: Spiders
Details: Sneak is required to get to this camp. Camp on the stairs with the Worms on them. Worms do not aggro.

Camp: Phantom Pool (I-6)
PT Lv58-60 - Enemy: Velociraptor
PT Lv60-62 - Enemy: Goblin
Details: Sneak is required to get to this camp. Head NW at the Sand waterfalls, go past the spiders and down to the next level.


King Ranperres Tomb

Camp: Entrance
PT Lv54-56 - Enemy: Dire Bats
Details: Camp immediately on the zone into the secret tomb. You must fight at the entrance here. Dire Bats pop very close to the zone line. Only one PT can do this. Worms do not aggro.

Camp: Hecteye North Tunnel(G-8)
PT Lv54-56 - Enemy: Dire Bats
PT Lv54-56 - Enemy: Hecteyes
Details: They don't link. Silence/Stun required. NW of the Thousand Eyes room. Camp just outside the tunnel leading to the Hecteyes room, for best results. Don't forget to bring that God Puller, since you'll need him, and watch that bat spawn in the tunnel. Can make life interesting (Read: Dangerous), so keep an eye out. Have the mages face away from the mob to avoid paralyze-ga.

Camp: Steps
PT Lv54-56 - Enemy: Dire Bats
PT Lv56-57 - Enemy: Armet Beetle
Details: Camp H-8 on the steps. Be wary of exiting the tunnel without Invisible to pull beetles. Watch for bat aggro.


Boyahda Tree

Camp: Mushroom Rooms (L-8)(K-10)(H-12)
PT Lv53-55 - Enemy: Bark Spiders
Details: The hallways are littered with them. Camp in any of the funguar rooms. Easy pulls, Easy xp. Spiders Link.

Camp: Grassy Knolls(I-9)(G-8)(E-6)(D-4)
PT Lv54-56 - Enemy: Robber Crabs
Details: Knight Crawlers can be used to build chains. Camp on any elevated areas away from water. Do not drop down any cliffs.


Gustav Tunnel

Camp: Unknown Location
PT Lv56-61 - Enemy: Golbins
Details: Enter Gustav Tunnel and follow the right wall until you get to a tunnel. Make the right, and you should go down a spiral tunnel. Camp at the end of the tunnel. Watch for bune, as he pops outside this tunnel before entrance. Watch for wyvernpoacher drachlox, as he pops down where you pull from. Pull crabs and goblins

Camp: Unknown Specific Camp
PT Lv59-62 - Enemy: Skeleton
Details: The popular camp area with all the gobs and crabs, go South.


Cape Terrigan

Camp: Outpost
PT Lv54-57 - Enemy: Beach Bunny
PT Lv54-57 - Enemy: Sand Lizard
PT Lv54-57 - Enemy: Goblin
Details: You camp by the SW side of the outpost as nothing that aggros wanders over there. Everything listed above has low attack, low defense, and low HP. Just literally pull whatever you see and keep the chains going. Repops are around 7 minutes so you won't have a shortage of monsters. Be careful, as Goblin Shepards call upon Rabbit Familiars and they DO link with bunnies.

Camp: Tunnel Sorrow (I-9/10)
PT Lv57-60 - Enemy: Robber Crab
PT Lv59-61 - Enemy: Velociraptor
PT Lv59-61 - Enemy: Pugil
Details: Thief or Nin puller for the raptors.


Sea Serpent Grotto

Camp: Outside of Gold Door
Details: Unknown Details. Unsure of location.

Camp: Inside of Ornamental Door
PT Lv59-62 - Enemy: Dire Bats
PT Lv60-63 - Enemy: Great Claw
PT Lv60-63 - Enemy: Devil Manta
PT Lv59-63 - Enemy: Mindgazer
PT Lv59-63 - Enemy: Sahagin
Details: Water Elemental Danger. You need to complete the quest: The Sahagin Key to open this door.


Ro'Maeve

Camp: Zi-tah Zone
PT Lv54-58 - Enemy: Killing Weapon
PT Lv55-57 - Enemy: Ominous Weapon
Details: Right by the zone in from Zi-tah there's more than enough weapons to make a good chain for even 2 parties, and most people not going for Sky access don't even know about it.
"Perhaps this is what I have always wished for since that day. The loss and destruction of all. That's right, one must destroy before creating. In that case, if my conscience becomes a hindrance to me, then I will simply erase it. I have no other choice but to move forward....therefore!" - Lelouch vi Britannia/Zero, Code Geass: Hangyaku no Lelouch

Forever an eXile and proud of it!

PostPosted: Thu May 18, 2006 7:27 pm

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Anubis
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Upper Delkfutt's Tower

Camp: 11th Floor
PT Lv54-57 - Enemy: Incubus Bats
PT Lv58-60 - Enemy: Jotunn
Details: Off the last porter and take a right, through the door and past Demonic Doll, up the stairs and camp at the top of the stairs. There are 2 Incubus bats in a hallway that were VT to me @58 but make decent enough chain starters. past the hallway are giants war and mnk types that give out very nice exp for up to 59. They have tons of hit points and the mnk's double attack are a little draining but nothing epic. We did good to kill the 2 bats and 2-3 more giants for chain 4-5 before having to rest. By the time we rested full the bats had respawned and were patiently waiting for our next chain. Only problem with this camp is that without escape there's no clean way out and even with escape unless everyone in your party has their key leftover from 3-3 it's slong trip back. And yes, you can use your key to go back UP the elevator. The upside is, because of this, you will never, ever, have to compete with another party in this camp.

Camp: 12th Floor
PT Lv60-62 - Enemy: Dire Bats
PT Lv60-62 - Enemy: Jotunn
Details: Cross the 11th floor from the previous camp. Camp on the stairs to the 12th floor. 2 Dire Bats spawn at the top of the stairs.


Quicksand Caves

Camp: West Altepa Entrance
PT Lv57-59 - Enemy: Anticans
Details: Head through The G-5 Entrance off of Western Altepa Desert. The Spider by the zone will agro but he's easily slept and if you know the respawn timer he's not a bother (it's 16 minutes btw). You'll be taking him and anticans right by the zone. blm,rng,war,pld types so be ready with silence and make sure mage/nin types have echo drops for combatting AoE Silence.


Newton Movalpolos

Camp: Unknown Specfic Location
PT Lv58-60 - Enemy: Goblins
Details: Goblins and moblins there. Again, with these CoP zones I don't have maps and I wasn't paying attention to so I'm not much help, but there are a couple of really good camps you can make at the zone ins. A word of warning, though: moblins hit hard and have huge amounts of HP, so get used to long fights if you don't have a good party with you


Valley of Sorrows

Camp: Terrigan Tunnel (from Terrigan J8)
PT Lv59-61 - Enemy: Velociraptor
PT Lv59-61 - Enemy: Peryton
Details: Can Hold Two PTs

Camp: Terrigan (from Terrigan I-9/10)
PT Lv59-61 - Enemy: Velociraptor
PT Lv59-61 - Enemy: Peryton
Details: One PT


Monastic Cavern

Camp: Banishing Gate
PT Lv60-62 - Enemy: Orcs
Details: Orcs Campjust after the banishing gate (same place as level 60 cap item)


Labyrinth of Onzozo

Camp: Tunnel (F-6)
PT Lv61-63 - Enemy: Toramas
Details: Two PTs can reasonably chain here.


Attohwa Chasm

Camp: (F-7)and(F-6) Caves.
PT Lv60-62 - Enemy: Tracker Antlions
Details: Antlions are non-aggro, but do link. I'm not too good with the area, as I was dragged there the other night, but it's the first big open area after you zone in from Shakrami. You run past some scorpions (which are aggro to sound, but are EP), and then you'll see antlions. We camped in the entrance of the tunnel to Bone Yard gully. Be warned, the antlions have AOE blind, a cone poison attack similiar to the poison like flies and a bind move, they also have quite a bit of life, and also link by sound. XP was decent, and it is a very good spot if onzozo is packed or if you would rather xp on someting with considerable less evasion than the Toramas. (Antilions are Weak to Wind)


Bibiki Bay

Camp: Northern F-8
PT Lv62-64 - Enemy: Goblin
Details: Hobgoblin Fascinator/Martialist/Venerer, Tropical Rarab: This sounds strange, but there are only 5 monsters you cycle through. Yes, I said FIVE. "We can't level off of only 5 monsters!" Sure you can, when they have a repop timer of 5 minutes :) Fascinator is BLM, Martialist is WAR, Venerer is RNG. The two rarabs are there to hold the chain while you get a hobbie to pop. To get to camp you basically enter Bibiki Bay, head southwest until you see the one Hobgoblin Martialist. Back up and set up camp in the tunnel -- only one party can fit here. If you have a Paladin and Bard in the group, have the Paladin stand by the tree as a reference point for songs. The camp he is refering to is F-8. You *can* have two parties here, but the pulling becomes thinner. The camp he is talking about is the top part of F-8. You can also go to the southern part of F-8 and camp as well. The Dhalmel there will not aggro.

Camp: Southern F-8
PT Lv62-64 - Enemy: Goblin
Details:


Ru'Aun Gardens

Camp: Unknown Specific Camp
PT Lv64-65 - Enemy: Flamingos
Details: Sky Access is required to get here.


The Boyahda Tree

General Boyahda Notes: Do NOT attack Korrigans. Rangers can scavenge Darksteel boltheads here.

Camp: Cloister Waterfall
PT Lv63-65 - Enemy: Korrigan
PT Lv64-66 - Enemy: Skimmer
PT Lv64-66 - Enemy: Steelshell
Details: Waterfall outside of the cloister of storms. Level on Steelshells and possibly skimmers. Skimmers link like crazy and I have seen 1 too many parties wiped out/forced to escape.
Korrigan Details: Linkable! We decided to pull one of the Korrigan (the black mandragora) just for the hell of it. We loved them. Much *much* softer than the steelshells, if not a bit more annoying. They have the classic AoE sleep, and I saw one special that hit our DRK for 340ish damage, but other than that, they seemed great. We'll be intermixing them with processionaire on Tuesday.

Camp: Waterfall Tunnels
PT Lv63-65 - Enemy: Korrigan
PT Lv63-67 - Enemy: Processionaire
PT Lv67-69 - Enemy: Elder Goobbue
Details: There is a series of tunnels just to the east of the waterfall to level on Processionaries. Take the first right and the slope is a good camp with one pop every 15-20 min.

Camp: Dragon Aery Zone
PT Lv67-69 - Enemy: Darter
PT Lv68-70 - Enemy: Bark Tarantula
Details: Occasional Spider Pops.

Camp: The Lake
PT Lv67-69 - Enemy: Darter
Details: Get to the area with the waterfall and drop down the water slopes on the Right. Turn left at the bottom then take the right most tunnel to come to a small island like area surrounded by water. Ancient Gobbue spawns here. Don't mess with him. This camp is my favorite. Processionaries are also good here.


Den of Rancor

Camp: Cloister of Tides
PT Lv65-67 - Enemy: Pugils
Details: We went down deep into the underworld of the Den of Rancor under the Temple of Unpronouncable to fight Stygian Pugils. We set up camp right at the zone of the Cloister of Tides and started chaining 5 on these pugils. The only thing in the area besides the Pugils were a couple of big fat blobby Doom Toads. Well, naturally I (the one with the deathwish) wanted to fight one, just for the novelty of it. We quickly discovered how good an idea it was when we beat it without too much trouble and got 321 EXP for it! We developed a pattern where we'd fight the Stygian Pugils for about 200 EXP each, and get chain 4 on a Doom Toad (they took a little too long to use them as chain 5's), which led to some spectacular results for EXP. The thing about getting there is that it takes a lot of invis'ing through the Temple above, and going past the Paintbrush room, and once you get into the Den of Rancor, you need sneak as well. If you have someone who knows exactly how to get to the Cloister of Tides, then you're good.


Shrine of Ru'Avitau

Camp: Unknown Specific Camp
PT Lv67-70 - Enemy: Decorative Weapons
Details: I can't really list a camp, as there's at least 6 throughout the shrine. The *best* camp is the mobile one, where you alternate between two gates -- each gate has 7 weapons -- and have your mages stand behind the door so when it closes they can reopen it.

Camp: Unknown Specific Camp
PT Lv69-72 - Enemy: Aura Weapons
Details: "Eww! RDM mobs!?" Yeah, because they have pitiful defense, attack, HP, and their AoE hits for half as much as the Decorative Weapons even though Aura Weapons are 2 levels higher. Suck it up, silence them, and have fun with flowing EXP. There are at least 4 camps I've spotted running through the shrine various times, if not more.


Gustav Tunnel

Camp: Unknown Specific Camp
PT Lv59-62 - Enemy: Skeleton
Details: The popular camp area with all the gobs and crabs, go South.

Camp: Unknown Specific Camp
PT Lv65-68 - Enemy: Skeleton
Details:The popular camp area with all the gobs and crabs, if you go to the northern side, the skeletons are harder and good from 65-68. A MNK and a Light Skillchain are great to have here.


Kuftal Tunnel

Camp: Moving Rocks
PT Lv71-73 - Enemy: Ovinnik
PT Lv73-74 - Enemy: Landons
Details: They are past the rock that goes up and down. Is it right around where the Pelican NM spawns. They AOE paralyze a lot, so have a ready WHM. Unknown Specific Location


Ro'Maeve

Camp: Unknown Location
PT Lv73-75 - Enemy: Infernal Weapon
PT Lv73-75 - Enemy: Apocalyptic Weapon
PT Lv73-75 - Enemy: Darksteel Golem
Details: You will have to get past the Moon Gate to get into here.


Shrine of Ru'Avitau

Camp: Unknown Location
PT Lv72-75 - Enemy: Aura Statues
Details: Sky access is required. Zilart Mission 13. Golems AOE bind and stun.
"Perhaps this is what I have always wished for since that day. The loss and destruction of all. That's right, one must destroy before creating. In that case, if my conscience becomes a hindrance to me, then I will simply erase it. I have no other choice but to move forward....therefore!" - Lelouch vi Britannia/Zero, Code Geass: Hangyaku no Lelouch

Forever an eXile and proud of it!

PostPosted: Thu May 18, 2006 7:30 pm

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BlackDove
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Joined: Wed Sep 01, 2004 3:22 am
Location: Denial
Good job my warrior monkey.

PostPosted: Thu May 18, 2006 7:35 pm

Inquisitor
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Joined: Wed Sep 01, 2004 12:46 am
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http://www.shatteredstar.org/ssx/forums ... php?t=3465

??

You mean like I posted this morning ;)

I didn't copy the text because it doesn't have all the areas, s oI just linked the site ;)
No signature

PostPosted: Thu May 18, 2006 7:40 pm

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Anubis
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Joined: Thu Sep 02, 2004 10:13 pm
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Inquisitor wrote:http://www.shatteredstar.org/ssx/forums ... php?t=3465

??

You mean like I posted this morning ;)

I didn't copy the text because it doesn't have all the areas, s oI just linked the site ;)
Drat :lol:
"Perhaps this is what I have always wished for since that day. The loss and destruction of all. That's right, one must destroy before creating. In that case, if my conscience becomes a hindrance to me, then I will simply erase it. I have no other choice but to move forward....therefore!" - Lelouch vi Britannia/Zero, Code Geass: Hangyaku no Lelouch

Forever an eXile and proud of it!

PostPosted: Mon Jun 05, 2006 4:46 pm

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BlackDove
Posts: 3067
Joined: Wed Sep 01, 2004 3:22 am
Location: Denial
H-9 at Woojaom Woodlands camp for Lesser Colibri up to level 60

The stuff cons VT, but it's chainable and rather safe.

PostPosted: Thu Jun 08, 2006 5:31 pm

Eriyalle
Posts: 36
Joined: Fri Jun 02, 2006 7:14 pm
There are also alternatives here that aren't listed in either of the two tracks. :)

Buburimu Penninsula for instance is the equivelant of dunes and can be used for 10-18 exp. It used to be hugely camped until the release of the PS2 version of FFXI and now everyone seems to think Dunes is the *only* place to go. Apparently they haven't figured out the ship between Mhuara and Selbina goes both ways... :weird:

Maze of Shakrami works for 10-14 leveling as well, but predominantly for very heavy mage and ranged attack builds. The target in the maze are worms which can hurt close range melee badly so the trick is to have a tank or someone with voke use provoke, then keep engaged but out of range while the mages in the party timed nuke and ranged attack the worms dead.

The fastest place I consistently use for 17-21 is Sauromogue Champaign in the Beetle Cove (near Port Jeuno zoneline). It's a 1 party camp, so the rule is first come, first served and any new groups heading in scout it out first to make sure it's empty. Few groups go there though, instead many players continue to toil in Dunes through 20 (painful! incredibly outlandishly painful!).

21-25 my favorite is Korroloka Tunnel as referenced. The western altepa zone line of the tunnel has crabs similar to those you find in qufim... only no competition and no wights or bogeys.

37-42 I tend to coerce my parties back to Eastern Altepa Desert to another rarely used camp. This time you camp the west zone at the oasis (near the outpost) on Goblins. They are similar to the gobs you would fight in Gustav Tunnel, yet again without company or competition as few parties head out there.

Anyways, just wanted to fill out some information on some areas not really covered in the other post that I use most often and am willing to share with people I like. ~_^

~e

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