Job discussion

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Job discussion

PostPosted: Fri Jun 09, 2006 5:42 pm

Inquisitor
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I thought i would outline the jobs, and my perceptions of them, as well as how I see them (and have seen them) used in parties for the last 66 levels ;) This is not an exhaustive list, each job has tremendous depth, and subjobs can be an artform in and of itself. So read it with a grain of salt.

Remember, you do NOT have to reroll to try another job. You can switch jobs as often as you want without penalty, all progress you make will be waiting for you if you switch to another job and then decide to come back to one.

Basic jobs- These jobs are available to everyone at the start of the game.

WAR- Warrior. This is the basic tank job at lower levels, turns into a damage dealing job. They get a special ability called "Provoke" that gets a monsters attention and keeps it. WAR is a popular melee sub, escpeidally for tank jobs because of this ability.

MNK- Monk. Hand to hand combat, this is a pure damage dealing job. They smack things, they smack things hard. This is argualbly the easiest job to play when starting out, not much to do or think about. At 18, MNK typically subs WAR for backup Provoke.

WHM- White Mage. This is the main healing class. Hard to solo, can;t take alot of damage. Buffs the party against all sorts of attacks, physical, magical, elemental. WHM can mass cure a party starting in the teens. It is the parties job to keep the WHM alive so the WHM can keep the party alive. WHM is also often a subjob for soloing, or for other mage classes who can main heal. WHM subbing NIN can be very cool solo, though, if you insist on soloing.

BLM- Black Mage. BLM nukes. Period. At higher levels they can do some debuffing and enfeebling, but BLM is good at blowing stuff up and closing skill chains with Magic bursts for extra damage. BLM is really hard to solo, but not quite as hard as WHM. Nuke nuke nuke. BLM subs WHM for backup curing and extra MP.

RDM- Red Mage. RDM uses a sword, can use both white and black magic. RDM can melee, main heal, enfeeb or deal damage. They specialze in enfeebling the mobs, and at level 41 get an ability to cast a spell called refresh, whcih lets party members recover MP without resting. A RDM and a BRD in a party usually means nonstop killing. You never have to rest. RDM can sub BLM (for extra MP) or WHM (to act as Main healer). RDM/NIN make excellent soloers at higher levels. I play a RDM as my main job.

THF- Thief. THF is the party puller. THF can sub WAR (for backup provoke), NIN (to take less damage) or RNG (for hunting mobs and extra Ranged attack skill). They aslo get the ability to steal items from the mobs, and in the teens, get Sneak attack, which lets them do a WHOLE lot more damage than they normally can so long as they attack from behind the mob.

Advanced jobs- These can be unlocked once you have a basic job levelled to 30. They each have quests associated with them, of varying difficulty. Some require fighting to unluck, others travelling.

PLD- Paladin. These are tanks, pure and simple. They maintain hate mostly with a WAR sub and provoke, massive self healing, and at higher levels, spells like flash. They use a sword and shield, sometimes a great sword, and some use a staff at higher levels (51+)

DRK - Dark Knight. This job subs WAR for back up Provoke. They usually carry a scythe or a great sword. They use Black Magic for extra damage and debuffing. These are party damage dealers, they have big slow weapons, when they hit, they do alot of damage. DRK will sometimes be the party puller.

RNG- Ranger. This is the ranged attack job. Bows, crossbows, and guns. They do termendous damage with their weapons. RNG will often sub THF or NIN. These are almost always the party puller. Arrows can be very expensive. You can solo RNG reasonably well, I solod to 24, and plan on soloing it to 30. RNG also gets widescan, which lets them find mobs and NPC's on the map.

BRD- Bard. This job uses a special type of magic (Singing magic, duh) and play instruments to enhance that magic. They do not use MP for these spells. They pretty exclusively sub WHM to act as a backup healer in a party. BRD makes EVERYTHING better, they affect the entire party with their spells, either with accuracy bonuses, attack bonuses, health, or MP regen, and can debuff the mob with elemental weaknesses and various DoT effects. BRD can be the party puller.

BST- Beastmaster. A pet based job. Beastmasters fight by charming animals in the wild and using them to fight. This is typically a solo job and subs WHM. BST is handy in a BCNM 20. If a BST is in your party, he/she is usually DD. BST's get less experience when using pets. BST gets a lesser ranged widescan to help locating suitable pets.

DRG - Dragoon. Who DOESN'T love dragons? Another pet job. The dragon follows you around always outside (unlike BST pets, who will eventually turn on you). These guys use spears, and are typically damage dealers. The Wyvern doesn't cause an experience penalty, and basically acts like another member of hte party. This job is a damage dealer and frequently gets asked to pull. Common sub for this in a party is WAR for the backup voke, though subbing mage makes your Wyvern do cool things.

SMN- Summoner. SMN us MP, and have alot of base MP. They do what you think they might, summon things. These Avatars are based on elements, and are extremely cool to watch. They get access to Tier II magic via their avatars early. SMN almost exclusievly sub WHM in parties, and get asked to main heal. They happen to make excellent Damage Dealers with their avatars. I solo'd SMN to 30.

NIN- Ninja. NIN are main tanks after level 12. They use special tools to cast special types of magic (not MP based). At level 12, they get an ability to cast "shadows" which absorb attacks from mobs. The shadows are like the white magic "Blink" They also dual wierld weapons after level 10. NIN usually sub WAR (so they can Provoke for tanking). Ninja tools are very expensive.

SAM- Samurai. Damage dealers, sometimes pullers (see a trend yet?). SAM is master of hte weapon skills. They sub WAR or THF. Alot sub THF for the "sneak attack" ability to add extra damage to the already amazing damage they do.

ToA Advanced Jobs- These are additional advanced jobs. people are still figuring these out.

BLU- Blue Mage. BLU gets abilities by fighting monsters and learning them from them when they are used. I have seen BLU be front line, almost tanks, pullers, and back line support casters. It was easy to solo this the few levels I have tried, you can deal tremendous damage in a short amount fo time and heal yourself.

COR- Corsair. Pirates. They work alot like BRD, so you see people trying to play them like BRD. They use "magic" dice to generate their abilities and effects on the party. They get an ability early on that increases the amount of experience gained by the entire party. They can use guns. You will see COR/WHM, COR/NIN and COR/RNG.

PUP- Puppetmaster. THe last of the pet jobs, PUP gets an automaton that stays with you at all times (like the DRG Wyvern), and you can customize it as your level with various attachments. PUP themselves use Hand to Hand, I have not seen a PUP in a party yet. When I levelled the few levels I had, I subbed MNK or WHM.
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PostPosted: Fri Jun 09, 2006 7:38 pm

Pixistix
Posts: 162
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Some additional things I would like to add:

at higher levels BLMs actually are effective soloers using a sleep nuke technique where they sleep a mob, move away from it, cast ancient magic and tier III spells on it, rinse repeat. I've heard of them getting consistant chain 3s on T mobs doing this in the 60's-70's.

/MNK is an excellent sub job for THF. Especially at low levels. THF has a fairly good hand to hand skill, and the /MNK is great when fighting undead and things that are weak to piercing. THF also gets an ability at 30 called trick attack. This ability allows them to stand behind a party member and use a weapons skill and transfer all the hate from the damage they do to the person they are standing behind. Think of a cartoon character hitting someone and then pointing at the guy next to them. THFs and DRGs are the only jobs in the game that can effect other people's hate. After 30 you will see THFs stacking sneak attack and trick attack. When the mobs comes into camp someone OTHER THAN THE TANK will voke it. The THF and tank then line up behind the mobs and the THF uses SA and TA to create a huge damage spike and a subsequent hate spicke that they then transfer to the tank. There are whole forums about this stuff, but I thought TA should be noted.

NIN... at 24 everyone loves subbing NIN for dual weild and shadows. NIN is a very expensive job. I wouldn't recommend leveling it as a first job over 30, but if you decide to I would also suggest looking into learning crafts to offset the cost of tools.

DRK, WAR and SAMs sub THF often after 30 because they gain access to SA. Many WARs prefer /nin for dual weild, but WAR/THF with a great axe is disgusting post 30. DRK can also pump out the damage as a /THF. If you are the main healer in a party with a DRK/THF, beware becuase they are really good at ripping hate off the tank with the sheer amount of damage they can do.

MNKs are powerful at low levels and at high levels, but get over looked a lot in the mid levels. If you choose to level MNK be prepared for a slow time getting invites from about 30-75 XD. However, there are these beautiful things call bone parties that will make all that waiting worth it once you get to the high levels. 12K xp/hour? Chain 48? {Yes Please.}

RNGs and BSTs have gone through some changes recently. If you check Alla you will see all sorts of threads about the "Ranged Nerf" and the "MPK Nerf". Neither job is broken, they just require a little different play style than they used to.

DRGs get over looked a lot when party building. HOWEVER, these guys rule in many situations. Like agains flying mobs. Many DRGs sub WAR for the WAR abilities like Berserk, but a DRG/WHM can solo things amazingly well. There is a lovely video of a DRG/WHM soloing the Sea Horor at level 65.

PUP, BLU and COR... these are pretty difficult to get without some high level buddies. Lemme know if you hit 30 and are interested in getting these. I think I've run through them about 6 times now helpping people. BLU is pretty sweet, I've been seeing some good things out of them in high level parties. I need to play COR/be in parties with CORs more to be able to say anything, but digging them so far. PUP is a lot of fun, but I don't feel that the job is totally complete. Expect a lot of changes to it in up coming maintanence.

RDM... Ari's biased :).
Blarghl.

PostPosted: Fri Jun 09, 2006 8:18 pm

Eriyalle
Posts: 36
Joined: Fri Jun 02, 2006 7:14 pm
hehehee... I just wanted to add to all of this good info that above level 30, THF are much more than *party puller*. The official classification would be "Agression Specialist". While thieves (along with bards, rangers, samurai and a variaty of other jobs) can make excellent pullers, a thief's niche and specialty really comes into play in their ability to give enmity via sneak attack and trick attack to other party members. It is the job of the thief to help target the agression where it should be and use those abilities to control the flow of the enmity so that the other party members are more free to *open up* and play harder. :thumb:

~e

*flashes her "Certified: Agression Specialist" card*

PostPosted: Fri Jun 09, 2006 8:43 pm

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Yeah, well, I play a mage, that whole aggression thing boils down to "don't over heal the PLD" :)

What you melees do is a mystery to me. Pixi never lets me stand close enough to the fight to see whats going on ;)
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PostPosted: Fri Jun 09, 2006 9:29 pm

Pixistix
Posts: 162
Joined: Tue Nov 30, 2004 8:43 pm
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That's because you are delicate like a flower. I wouldn't want you getting hit with AoE!

Well that and I can never find a WHM so I keep you too busy hasting, refreshing, main healing and enfeebing to notice the subtile nuances of what the melee are up to.

Along with what Eri said. I'm t3h pullx00r when I need to be :). Pretty much any job can pull, but THFs, RNGs, BRDs, SAMs, WARs, and DRKs do it well be cause of the tools we have available.
Blarghl.

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