i thought it may be helpfull to show you my build at the moment, as i have travelled the fartherst in GW so far. this should give you some ideas how to combine different classes:
W/E lvl 20 ---> health 510, Energy 33.
- swordmanship 12
- tactics 7
- strength 7
- earth magic 8
Skills:
- Ward of melee(earth) : creates for 14 sec an area which gives a 50%
chance to evade melee attacks for all allies on this area.
- Ward against foes(earth): slows all monsters in this areah by 50%
- obsidian flame(earth): deals 65 armor penetrating dmg ---> perfect
against this ugly lvl 26 Jade Armor monsters.
- Deadly ripost(tactics): for 8 sec next attack is blocke and the foe takes
damage and begins bleeding ---> i will replace this by
Gladiators defense which is an elite skill (i think one has to
steal elite skills from a boss)
- Final Thrust(swordmanship): deals additional 32 dmg, and dmg is
double if health of the foe is below 50% ---> with this skill
a can even make 100dmg against lvl 24 monster
- Bleeding(swordmanship): target foe begins bleeding
- Galrath slash(swordmanship): deals additional 32 dmg
- Healing Signet(tactics): i do not completely trust the monks
Note: i can hardly heal myself ----> i am completely lost if the monks die. but the build is made for protecting the monks, so i allways take care that the monks are in savety. sometimes i also take other skills, to have more attack power, or moving faster. and then i still havent yet found all skills i want.
hope this post will motivate you to think about what build your wil take.
some pro tips
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