Spy setup

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Spy setup

PostPosted: Thu Nov 17, 2005 12:16 pm

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Gryphon
Posts: 872
Joined: Tue Sep 07, 2004 11:33 am
Location: Under the rug...
Rightio - after a bit of juggling around i've com up with a pretty good setup.

After a lotta time playing NC I've noticed a few things.

1) as you progress towards capping weapons - the numbers start to blur together that is to say it becomeds less and less important to actually cap the weapon as the difference between each point spent attribute-wise begins to lessen - translating it to the game means that around 20 or so RC points will only begin to yield around 2-4 actual points of additional damage, which in my opinion, you can afford to shave off.

The same goes for resists, when you only start to gain marginal resists ( such as .1 %) it's time to stop. IMO 70% resists are just as good as say 70.2%, but the guy who's just spent thier points on that .2 of a % could be down 6, maybe 7 skill points, that you can put into other resists or tiny tweaks...

I'm not making sense.

Anyhow - heres the eventual setup for fuminaire - unlike some characters, he doesn't suffer the pitfall of being gimpred at certain periods in levels due to point allocations, he's reasonably smooth almost all the way. And look! No rares! - well - apart from the first love, but thats a novelty :)

Character Overview for Fuminaire


Character Class: Spy
Sex: Male
Server: None
Ranking: 39/64

None

-----------Intelligence-----------
Max Skill: 100
Current: 106 6
Skill: Hacking = 125 25
Skill: Barter = 0 0
Skill: PSI Use = 54 0
Skill: Weapon Lore = 167 38
Skill: Construction = 0 0
Skill: Research = 0 0
Skill: Implant = 4 4
Skill: Willpower = 0 0

-----------Strength-----------
Max Skill: 40
Current: 37 -3
Skill: Melee Combat = 8 8
Skill: Heavy Combat = 0 -25
Skill: Transport = 75 0
Skill: Resist Force = 105 30

-----------Constitution-----------
Max Skill: 40
Current: 43 3
Skill: Athletics = 80 8
Skill: Body Health = 84 25
Skill: Endurance = 6 6
Skill: Resist Fire = 43 15
Skill: Resist Energy = 33 15
Skill: Resist X-Ray = 11 10
Skill: Resist Poison = 5 5

-----------Dexterity-----------
Max Skill: 100
Current: 117 17
Skill: Pistol Combat = 0 -10
Skill: Rifle Combat = 167 35
Skill: HighTech Combat = 89 27
Skill: Vehicle Use = 0 0
Skill: Agility = 94 26
Skill: Repair = 0 0
Skill: Recycle = 30 0
Skill: Remote Control = 0 0

-----------PSI-----------
Max Skill: 20
Current: 20 0
Skill: Passive PSI Use = 50 0
Skill: Agressive PSI Use = 0 0
Skill: Mental Steadiness = 22 0
Skill: PSI Power = 25 0
Skill: Resist PSI = 0 0

-------Character Inventory-------
Slot: Helmet - Crahn Shelter Helmet
Influences: ENR: 4 FOR: 2 PRC: 2 FIR: 1

Slot: Vest - Heavy Assassination Suit v S-11a
Influences: XRR: 109 PRC: 22 FOR: 20 R-C: 12 DEX: 4 INT: -4 END: -20

Slot: Belt - Heavy Energy Protection Belt
Influences: ENR: 70 FOR: 30

Slot: Trousers - Crahn Shelter Trousers
Influences: FOR: 2 PRC: 2 FIR: 2 ENR: 3 XRR: 1

Slot: Boots - Crahn Shelter Boots
Influences: FOR: 1 PRC: 1 FIR: 2 ENR: 5 XRR: 2

Slot: Brain Chip - Special Forces CPU
Influences: INT: 5 DEX: 5 HCK: 10 WEP: 10 P-C: 5 R-C: 5 T-C: 5

Slot: Brain Chip - Protopharm Resistor Chip
Influences: FIR: 15 ENR: 15 XRR: 15 FOR: 15

Slot: Brain Chip - Experimental Ballistic Weapon Chip 3
Influences: P-C: 5 R-C: 5 WEP: 15 DEX: 3 INT: 3 H-C: -15 STR: -3

Slot: Brain Chip - Distance Weapon CPU 3
Influences: WEP: 15 R-C: 8 T-C: 8 P-C: -20

Slot: Eye - Smart CyberEye 4
Influences: T-C: 10 WEP: 10 INT: 4 HCK: 10 H-C: -10

Slot: Heart - Experimental Heart 1
Influences: END: 10 HLT: 10 CON: 3 XRR: -5 POR: -10

Slot: Glove - Crahn Power Gauntlet
Influences:None

Slot: Spine - Experimental ReflexBooster 4
Influences: AGL: 15 END: 8 DEX: 5 INT: -2 WEP: -15

Slot: Headbone - Biotech AntiGamma Headbone
Influences: XRR: 17 PRC: 10

Slot: Chest - Biotech AntiGamma Chest Enforcement
Influences: XRR: 10 END: 8

Slot: Arm - Biotech AntiGamma Arm Enforcement
Influences: M-C: 8 XRR: 9

Slot: Leg - Biotech AntiGamma Leg Enforcement
Influences: XRR: 10 ATL: 8

Slot: Foot - Biotech AntiGamma Foot Enforcement
Influences: AGL: 8 XRR: 4

Slot: Deflector - Foreign Deflector
Influences: DEFL: 18

Slot: Combat - Rifle Combat Booster 1
Influences: R-C: 5 T-C: 4 WEP: 3

Slot: Support - Spy Booster 1
Influences: HCK: 5 IMP: 4 AGL: 3

Slot: Resist - Basic Resist Booster 2
Influences: FOR: 15 HLT: 15 POR: 15
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