SSX-MS wrote:I've not really payed any attention to this game if i'm honest since it didn't grab my attention like some of the others have, also the little bits i've seen have have always reminded me of WoW too which kinda put me off. (Not that i didn't enjoy WoW, i loved my time there, just fancy something different)
Those of you that have played it though, is it actually anything like WoW? First time i saw a screenshot of it i did a double take heh.
Also how's the game run? Do you need a relatively high spec pc for it? I may check it out at some point if my PC's likely to run it, i didn't plan on doing but since it's one of the more popular upcoming mmo's that peeps here are interested in i may do.. There's still a few others i'm interested in too but at the end of the day i'd rather play a game with people here that perhaps i wouldn't have considered normally, than play a game i've anticipated for months/years but play on my own.
(Hey Ruhn!, nice to see you )
Ruhn wrote:You'll get quests in pvp areas where you compete against the other faction, guilds can capture Keeps, the longer it stays under your guilds control the more advantage youll gain. Keeps can be assaulted with siege weapons etc. The guild part will be a very important part of the game but its something we will have to find out I guess..
Source: WarhammerallianceFrom the From the Dev Team category we have: Open Beta Update.
Hello everyone, We've received a lot of great feedback from Open Beta already and have some great changes in the works that we'll be adding over the next few days and shortly after launch.
It's exciting to see how much everyone is enjoying the game and we can't wait to see you all playing come launch. Below are just some of the areas we're working on and the changes we have planned. We'll continue to monitor in-game for your feedback and work to make your experience even better! Please continue reading for all the details.
Improvements to RvR Itemization
We feel that it's important for players to be able to play RvR and PvE without missing out on appropriate loot for their level and career. Please see the post for more detail about our plans for bringing RvR loot into line with our goals: http://warherald.com/warherald/NewsArticle.war?id=242
We've continued to improve loot sparkles and have corrected one last small bug that caused corpses to sparkle even when you weren't able to loot them.
Pet User Interface
In the near future we'll be working to make sure the Pet UI stays up for as long as your pet does so that it doesn't on occasion disappear when you log out or zone. For now you can re-open the Pet UI window simply by summoning another pet.
Continued Improvements to Performance and Crash to Desktop Errors
Your ability to play the game smoothly is always our most important goal. We continue to work to apply fixes that will make your experience even more enjoyable. To help us out and make the experience better for you, be sure you have up-to-date drivers - including audio! Out of date video and audio drivers are among the highest contributors to game crashes.
Ability Not Ready Yet
We've recently improved ability responsiveness which will reduce the chance of you receiving the "Ability Not Ready Yet" message erroneously. This should help combat feel more natural!
Open RvR Ruleset Change
You've given us your feedback and we've listened! Open RvR servers will now allow you to play one tier below your current level without turning into a chicken. This will allow you more time to experience the PvE content of the first 3 tiers, and it also adds more danger to the mix.
Improved Graphics Options
We've got some great plans for improved graphics options as we continue through launch. Our number one priority is player performance. It's important in an RvR game for performance to be smooth and allow the game to be accessible to as many people as possible. In order to achieve our goals, we had to ensure a certain level of compatibility between devices. With all of the combinations and options available, we wanted to keep things simple and accessible to everyone.
With that in mind, we have a fix that may improve the ability of higher end machines to load textures, and we will continue to smooth out the process of the way textures load on your screen. In addition to this, we are exploring other options to add which will further enhance the graphics for mid to high range computers. For now, many users are able to turn on features such as anti-aliasing and anisotropic filtering using their cards drivers.
This is just a sample of what's to come. We thank all of you for your enthusiastic participation in the Open Beta so far! We'll continue to monitor in-game and across all of our dedicated community forums for your feedback, and make your experience even better. Keep up the great work, have fun and prepare for WAR!
- The Warhammer Online: Age of Reckoning Team
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